Danny Mac Zbrush



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Gumroad – Sculpting The Head by Danny Mac

I make stylised characters in Zbrush and Blender. Danny Mac Shares a Quick Technique for Getting Renders Out of ZBrush “People are often surprised when I tell them that most of my rendering is done with Z-Brush,” says Danny Mac. “You can create some really great renders with ZBrush when you dig a bit deeper than the default render passes.”.


Chloe

Title: Gumroad – Sculpting The Head by Danny Mac

Info:
How to Sculpt a Stylized Head by Danny Mac.

I included the lessons from Youtube that anyone could get + the Gumroad package from lesson 1 to 5. Danny’s female heads are very cartoonish, but pretty nice. This pack should provide you with enough knowledge and a clean basemesh to be able to sculpt your own female heads with ZBRush.

Gumroad pitch : “In this package you will get a reference sheet of the head (part 1 to 5) from 5 different angles. You will also receive the model as a ztool for zbrush and an OBJ (merged) if you use a different 3D package

Includes:
Danny Mac Q and A.mp4
Danny Mac Stylized head in Zbrush Part1 Shaping the Head.mp4
Danny Mac Stylized head in Zbrush Part2 The Eyes.mp4
Danny Mac Stylized head in Zbrush Part3 Painting The Eyes.mp4
Danny Mac Stylized head in Zbrush Part4 The Nose.mp4
Danny Mac Stylized head in Zbrush Part5 The Mouth.mp4
Sources.7z

UK-based 3D artist Danny Mac creates tutorial and advice videos on YouTube featuring ZBrush and Blender. Find out more…

Danny's Youtube

Adam

Tell us a little bit about yourself: Who are you, what do you do, and where are you located?

Danny

Hi! My name is Danny, a 3D artist based in the UK. My unorthodox approach to the industry has me creating YouTube videos and selling digital products to make a living, and I love it! I do the occasional client work, but I mostly research and develop ideas and techniques and share them with my audience.

Adam

Tell us about your art: Your style, themes, genre, and some of the favorite projects you have worked on.

Danny

I think I’d struggle to hide that my artwork has been influenced by Disney Animation. I was once possessed by the idea of working for them and I think the level of appeal they capture is unrivalled so I’ve spent a fair time studying their characters. I find myself far more attracted to stylized characters than realistic because there’s a lot more room to play with. I get stick for only sculpting female characters but I think personal work is about working on what you want to, rather than what people tell you to. My favorite project to work on was my most recent, Black Cat Cosplay, because it was my first dive into using Blender which turned out to be an absolute joy to work with!

Danny mac chloe zbrush

Concept by Jessica Madorran

Adam

Can you describe your typical workflow, and the software/hardware you normally use when creating your artwork?

Danny

Danny Mac Chloe Zbrush

My workflow tends to vary quite a bit from project to project but it’s typically ZBrush heavy. For really quick sculpts I will sculpt, retopo, texture, pose, light and render entirely in ZBrush then comp in Photoshop. Longer pieces are usually much more involved:

  • References and inspiration – Pure Ref
  • Concept sculpt – ZBrush
  • Retopo – 3D Coat
  • Rig – Blender
  • Texture – Substance Painter & Photoshop (+ textures from Poliigon)
  • Pose, Lighting & Rendering – Blender
  • Comp – Photoshop
Danny Mac Zbrush

I use a UGEE 2150 tablet on a gas spring mount.

Adam

What inspires you?

Danny

My biggest source of inspiration is mostly other artists. 3dtotal & Artstation are incessantly topped up with tons of awe-inspiring work. Instagram is also great because you find a nice mix of artwork and photographs to be inspired by. Obviously I get inspired by most of the stuff that comes from Disney Animation but also Dreamworks and Illumination Entertainment too.

Concept by Rebecca Ninig

Adam

Who are your favorite artists, traditional or digital, and can you explain why?

Mac

Danny

Great question! This list could go on and on but some that spring to mind are Giselle Ukardi, Glen Keane, Chrissie Zullo, Carlos Ortega Elizalde, and Luis Gomez Guzman. Each of these artists has a solid sense of how to push shapes, proportions and colors in a way that captures so much appeal. They have all influenced my work in some way.

Concept by Laia Lopez

Adam

What can we expect to see from you next?

Danny

At the moment I’m working on a series of Video Essays for YouTube about the Semiotics of Stylized Character Design. I’ve loved developing the research on this and I can also feel a passion for video editing emerging in the process! This doesn’t mean I’ve sidelined 3D art of course; I’m mad keen on seeing what the next version of Blender is capable of. We’ll just have to wait and see what comes next!

Concept by Lord Gris / Griselda

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